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- Hi there!
-
- > Not sure if I'm on the list yet but I think I have subscribed ...
-
- I've sent this to both you and the list, just in case...
-
- > Anyway I just had a thought that some WADs will be faster than other due to the sizes of
- > rooms and types of bitmaps on the walls etc.
-
- I think the number of SideDefs is the main factor... - ie the number of walls to be drawn.
- (or not, as the case may be) More complex shaped rooms have more SideDefs...
-
- Heretic is slower than Doom, so it does seem to make a difference...
-
- > As Bad Mood is intended to have bitmapped walls/floors etc. it may be an idea to develop
- > specific WAD files that don't have complicated rooms etc. and so will be running faster on
- > the Falcon than the average WAD ???
-
- Yes, but first we would need a WAD editor, unless you are planning to do it on a PC...
- I'm trying to port DEU (5.1 I think), and have just made a big step forward, as I've just
- found a Turbo C compatible graphics library, so hopefully this will appear soon(ish).
-
- I'm going home for a month on Friday, so may well not be able to distribute it until I
- get back... :-(
-
- Anyway...
-
- Anthony
-
-